Lego Bricks Material

Posted on August 8th 2021

Blender Substance Painter Marmoset Toolbag Photoshop Python

As I really enjoyed the workflow for my prior bullets material, I continued improving the same Python script I used for it. While doing so, I thought of this quick material project I could make with it.

The bricks I modeled in Blender (high + low poly variants, in order for my computer to not go up in flames while rendering/baking all those bricks).

I quickly textured them in Substance Painter, and then used my Blender script for the tiled physics simulation. In the end I baked the Albedo, Normal, Roughness and AO maps onto a plane.

Final rendering was done in Marmoset Toolbag 4 and Adobe Photoshop.

The Blender script in action.