Overwatch
Serenza

Posted on May 24th 2026

Blender Maya Photoshop

Our team contributed to Serenza, a Stadium push map released for Overwatch Season 1: Conquest.

Starting from the level design team’s blockout, we created the art models, handled set dressing, and put together the backdrop. We also helped with technical tasks like setting up collision and handling map optimization.

My main responsibility was putting together a modular kit for the spawn building exteriors. It was fun challenge mixing the classic Italian architecture with the Talon tech look.

3D Artists

Benjamin Sauder (Lead)Axel DaboineauDavid FraaßDenys YarmolaEmily BusseGaël Le RétifViktor Colpaert

Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.

Concept Work done by Blizzard under the Art Direction of Peter C Lee.

All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

Click to view larger image

I worked on the main spawn building exterior, including the Talon architecture on top, and the brick ground foundation.
The center blocker was made by Gaël Le Rétif and the structures to the right were made by Benjamin Sauder and David Fraaß.

Click to view larger image

Gaël Le Rétif did a stellar job set dressing this general area.

Click to view larger image

Besides the spawn building exterior, I also got to rework the ground rail to conform more to the Talon visual style.
Other visible architecture and props were done by Denys Yarmola, Emily Busse and Viktor Colpaert.

Click to view larger image

Backdrop assets and some texture work were done by Axel Daboineau.