
Overwatch 2
Redwood Dam
Posted on June 24th 2025
Blender Maya Photoshop Substance Designer Houdini
For Overwatch 2 Season 16 we were tasked to create the Redwood Dam map for the new Stadium game mode. This map features the Ecopoint theme in a new biome. Our team took care of the whole map creation process.
We started by doing blockouts based on the game design layout, developing the giant redwood trees, refined all that into final models. The usual technical tasks like collisions and general optimization was also something we had to take care of.
It was really nice to extend the great designs of the Ecopoint theme and create another charming space based on these.
A big thank you to Airborn Studios for the opportunity to work such cool projects!
3D Artists
Benjamin Sauder (Lead) Axel Daboineau David Fraaß Denys Yarmola Gabriel Hanna Viktor Colpaert
Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.
Concept Work done by Blizzard under the Art Direction of Peter C Lee.
All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2023. Thanks to the entire Overwatch team!

My main contributions were the central foreground building, the big structures to the sides of the level, the main road/terrain meshes, the Redwood trees, various blockers, as well as the background vista.

A side view of the central foreground building.

A back view of the central foreground building.

A closer view of the Redwood trees.

A closer view of the terrain. Apart from working on the mesh, I also got to make the red pine needle material using Substance Designer.

The pine needle decals all share the same main terrain texture, meaning less maintenance when having to make changes.

My contributions here were the metal road bridge, as well as the yellow metal structure.

The meshes and textures for the mountains in the backdrop I made using Houdini. I also placed lots of rocks and vegetation and helped composing the backdrop.