
Overwatch 2
Runasapi
Posted on July 28th 2024
Blender Maya Substance Painter Substance Designer Photoshop
Runasapi was our fourth Overwatch map where we had the chance to contribute. We joined late in the production cycle, all the main architecture parts & overall design was already done, so we mostly helped out to push it over the finishing line. Our main contributions were set-dressing, polishing up selected corners, signs and posters, and a few hero props. We were also responsible for a lot of optimizations and bug fixing across all parts of the map on the final production stage of the map.
3D Artists
Benjamin Sauder (Lead) Artur Rosário David Fraaß Denys Yarmola Gabriel Hanna Viktor Colpaert
Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang and Daniel McGowan as Environment Art Leads. Contributing environment artists include Courtney Vogel and Marie Lazar.
Concept Work done by Blizzard and Airborn Studios under the Art Direction of Peter C Lee.
All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2023. Thanks to the entire Overwatch team!

For this map I mostly worked on signage. Here you can see the sign I made for la Cafetería Andrea.


I made the Llaqtapapa sign for the potato market stand.

I made the Wanakupacha sign for the fabric store.

I made the Moda Textil sign for the fabric store on the opposite side of the map. I also put the finishing touches on the water tank by adding the exterior glass panels.

For the cloth weaving machine prop, I added some finishing touches by slighlty altering the mechanism in the back and adding the sun threads to the cloth.
I also made the scrolling cloth texture in Substance Designer, and set up the material in the engine.